In this episode we talk about how to get the best quality feedback on your creative work. Feedback can be one of the single best ways to improve as a designer. We also touch on adopting the right mindset, and how to avoid feeling down about criticism.

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Meet Your Hosts

The Honest Designers Show started when our founder Tom found he was regularly chatting and sharing tips with top designers; Ian Barnard, Lisa Glanz and Dustin Lee. We soon organised a weekly call where we would help each other with areas we were struggling with and try to give each other actionable feedback. Soon we realised that the collective experience of the group was proving so valuable for each of us, that we thought ‘why not share these conversations with the world?’.

And so, The Honest Designers Show was born! This podcast is an insight into how to succeed in the creative industry, as well as giving you a totally transparent, under the hood look at some of the tougher, less glamorous hurdles to overcome! We also tend to get a little goofy along the way, so this is a chance to get to know each of us a little better :). We’ve loved recording this show for you, and we hope that you find value and enjoyment in listening to it.

SHOW NOTES

Please find full show notes for this episode below:

[1.00] Feedback is crucially important for designers
[1.40] It’s important to get feedback from the end consumer
[2.50] Design needs to ‘work’, it needs to ‘solve problems’
[3.20] The quality of feedback is so key
[4.20] Work needs to look good in brand, out in the real world
[4.50] The importance of getting feedback throughout the process
[6.00] So feedback is important, but how do you get it?
[6.30] Being specific, and guiding the viewer to give great feedback
[7.30] Getting brutally honest feedback from family and loved ones
[8.30] Overbearing art-directors and unwanted feedback
[9.30] Why group feedback can not be helpful
[10.00] Proving your feedback to clients
[10.20] Client feedback usually being right
[11.30] Asking the all important ‘why’
[12.30] Asking questions with direction
[13.20] Drawing the line in terms of doing what the client wants (making the feedback process easier)
[14.00] Dustin’s classic marketing example of jam
[14.40] Letting people vote for multiple pieces on social media
[15.30] How voting can lead to more in depth feedback
[16.30] Make feedback a game, make it fun
[16.55] A challenge for the listeners to get more feedback
[18.15] Leaving and receiving feedback can cause anxiety
[20.00] Don’t be leading with your feedback
[20.50] Discuss the demographics, context etc…
[21.35] Using mockup templates to give your work context
[22.45] How mockups can highlight design faults
[23.00] Using customer bases to get feedback at scale
[24.00] Using your client’s platform to target their audience for feedback
[25.20] Social media lets you run focus groups like a big corporate
[25.40] Creating a mastermind to get in depth feedback from your peers
[27.30] Masterminds are so effective, even if they’re group therapy
[28.20] The importance of being able to talk in a live setting
[29.00] Giving feedback to yourself, by revisiting a piece
[30.00] Techniques for seeing your work in a new light
[32.00] Lisa imagining upside-down designers
[33.00] The approach for feedback (if you have a super thick skin!)
[33.30] Think about the context and motivations of who is giving feedback
[35.00] The importance of giving good feedback to others
[36.30] Often creative work gets very little feedback
[38.25] Understand the platform you’re posting on
[39.30] Take the time to leave a comment for others

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Let Us Know What You Think

We would absolutely love to know how you enjoyed this episode. We’ll be releasing a new episode each Wednesday, and look forward to hopefully answering many of your questions on the show.